Michael
|
Sorcerer | Paladin
|
ARCHETYPE |
CHARISMATIC STRONG |
ABILITIES |
20/20 |
Sorcerer Abilities
SPELL MASTER
The intricacies of spellcasting are open to you. You can cast spells without verbal or somatic components. The casting of your spells is undetectable unless via magical means. You’ve also grown adept at performing two simultaneous casts of the same spell (e.g. one Web from each hand).
SHAPE WATER (M)
You can use magic to control the shape of liquid, non-magical water that could fit into a 5ftx5ft cube. While utilizing this spell, you can perform one of the following four actions:
• You can melt existing ice into a liquid form to shape it.
• You can move the water up to 5 feet in any direction. The movement doesn’t cause damage.
• You cause the water to form into simple shapes and animate. This change lasts for 1 hour.
• You can change the water’s color or opacity. This change lasts for 1 hour.
• You can freeze the water, provided there are no creatures in it. The water unfreezes in 1 hour. You cannot shape the ice you freeze.
THUNDERCLAP (M)
You can use magic to create a thunderous blast of sound that can be heard up to 100 feet away.
BURNING HANDS (M)
If held apart, your hands are capable of melting objects no stronger than steel. If you hold your hands with thumbs touching and fingers spread, your hands will ignite with a covering of fire that does not harm you. Additionally, this spell allows you to handle extremely hot objects, such as molten metal.
EARTH TREMOR (M)
You can use magic to force the ground around you to shake. It can reach up to 10 feet in radius.
MISTY STEP (M)
You can use magic to teleport to an unoccupied space up to 30 feet away which you can see. You’re surrounded briefly by a silvery mist while performing this spell.
WEB (M)
You can use magic to create a spider’s web no larger than 5ftx5ft. The web is incredibly sticky and can lightly obscure an area. Your web counts as Difficult Terrain, making it difficult for those without specialized skills to escape.
GREASE (M)
You can use magic to cover a surface in flammable grease. It can cover a surface area of roughly 10ft.
HASTE (M)(P)
You can use magic to double the flow of time around one person for 5 minutes. While this spell is in effect, they seem to operate outside the bounds of time to others. When it has concluded, however, they will need to rest for 2 and a half minutes, feeling a burst of lethargy.
MAGIC MISSILE (M)
You create three glowing darts of magical force. The darts can all strike simultaneously or be fired separately. They cannot miss their target.
Canon Power
MAJOR ILLUSION
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the Duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted.
Paladin Abilities
DIVINE SENSE
You have the ability to sense celestials, fiends, or undead within 60 feet of you.
LAY ON HANDS
Your blessed touch can heal wounds. Twice a day, you can lay hands on a creature to heal injury, cure disease, or neutralize poison.
AURA OF COURAGE
At will, you can make your body glow with divine light, providing illumination in an area around you in an area of 10ft. Those who are in your presence will have the damage type of their weapon changed to radiant damage while the aura is up for a maximum of 1 hour.
FLAMING SWORD
You have the ability to channel divine energy into your sword, making it light with fire that does not damage you. This deals fire damage in addition to the weapon’s default damage type when you strike an opponent with it.
EMPHATIC DUTY (P)
You are particularly good at reminding people of their purpose. When someone looks like they are straying from their path or slacking off, you can speak a few critical words to help them feel what you're feeling.
INSIGHT (P)
You become naturally adept at telling when people are lying to you, and feel a hunch urging you to ask questions until the truth comes out.
PERFORM OATH (P)
You can swear your allegiance to someone and become their protector. The affected person must understand a Paladin's duty for this to work. Those who are protected under your wing will share a magical bond with you which creates a two-way connection. You will be able to tell their general location as well as if they're injured or unwell, and they know the same of you. With an especially strong personal bond between you and those you are Oathed to, you may also become aware of emotions and other strong physical sensations that they are experiencing.
DIVINE SMITE (M)
You can call upon the divine, channeling its holy power through your weapon. Any melee attack will deal radiant damage to its target in addition to your weapon’s physical damage.
SHIELD OF FAITH (M)
Once per day, you can use magic to create a holy aura around another target that will take 1 blow for them.
COMMAND (M)(P)
You can use magic to utter a one-word command to someone that they will follow until completion. The creature will know you have used this path action and may become hostile towards you after its use.
Death Penalties
NONE (YET)
Fancy text about what you lost lol
Inventory
FLYING PAN
This pan hovers above the fire, just high enough to avoid heating up.
COCONUTS OF HASTE
They're coconuts! they make you run fast if you hit them together like a horse.
MEGA FIRST AID KIT
A canvas bag containing the contents of several first aid kits given to him for Candlenights (by Lion and Wash). Includes:
- some regular-ass first aid stuff
- several different bottles of disinfectant
- superglue
- an obscene number of bandages
- an obscene number of knives
- a field suture kit
- a small vial of hydrochloric acid
- a book of local remedies from Lyrabar
MINI FIRST AID KIT
A smaller pouch with neatly organized single use supplies: a small bandage, a single dose of painkillers, a small amount of antiseptic, etc. This smaller pouch could easily fit into, say, the pocket of a standard men's suit, making it easy to carry around pretty much anywhere, even when Michael isn't carrying the larger bag.
SHIELD
ANCIENT SPADE
This shovel can dig through any natural substance as if it were mere dirt. Its magical properties cannot be used as a weapon.
ASTRAL SHELL
A conch shell that allows you to interrogate the souls of the recently dead.
COIN OF CERTAINTY
This silver coin is indistinguishable from other coins, except for one unique quality. When flipped, it will always land on heads.
MISCELLANEOUS BELONGINGS
- A colorful floral tie with matching pocket square, from Sayori
- A gold tie pin bearing a flaming shield, from Sayori
- A lapel pin bearing a flaming shield, from Mira
- A small potted cactus and gardening gloves, from Shinji
- A homemade fire squid plushie, from Maya
- An ornament of Michael pointing like Phoenix Wright, from Maya
- A light-up bowtie, from Maya
- A small squid shaped 'success' omamori, from Maya
- A very sweet card, from Maya
- An incredible sweater, from Mista
- A handwritten dictionary of Italian swears, from Mista
- A bow tie in Bureau of Balance colors, one in Mista's colors (Spiderman), and one that looks like a shark
- A coffee cup with shocking white glaze dripped over it for a molten look, the inside of the ceramic mug glazed with a multi-chromatic shimmer, from Mia
- A pair of gold cufflinks, each shaped like little miniature bowtie, with an inscription in Japanese for "self actualization"
- Seven bowties from Aziraphale
- A deep-frier, from Alex
- A cactus diffuser, from Alex
- A "Most Improved Demon" award, from Alex
original code by cawaii, edits by napstar |